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- Basic networking
- Basic menu
- Player movement
- Competitive mechanics
Reflex Arena is my top down competitive arena project. It’s supposed to be fast-paced and all reaction-based. There are three different types of games: 1v1, 3v3, and 5v5. Each game lasts for a best-of-7 and every projectile/attack is a one-hit-kill. Each round lasts until one team has no player left.
I’m currently working on finishing up the menu (main menu & in-game), and transitioning the network model from the cloud (using Photon Unity Networking) to dedicated servers. Still some latency issues but prediction-based networking smooths out a lot of the lag issues so I’ll fine-tune it in the future.
I’ll add some bullet-hell-esque patterns for abilities and I’ll probably incorporate some kind of user-leveling system to gain different abilities.
I also have to learn modeling so that’ll be fun.